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Old Oct 13, 2006, 12:39 PM // 12:39   #1
Ascalonian Squire
 
Join Date: Oct 2006
Location: Israel, Ashdod
Guild: Assassins Guild Of Sweden
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Default Concept Class: Swordmaster

Weapon: Blade
Offhand: Shortblade

Max dmg Blade: 18-24
Max dmg Shortblade: 9-12

Attributes:

Primary- Dual Wielding- 5% bonus dmg for seccond weapon for each level of Dual wielding. Skills that include damaging foe with both swords are stronger with higher dual wielding.

Blade mastery- No inherit effect. you get the point.

Keen Eye: For each level of Keen Eye there is 3% of a chance for a Critical hit, level 1-5, 2 energy gain, level 6-9, 4 energy gain, level 10-12, 6 energy gain. Skills that increase defense and block attacks are stronger with higher Keen Eye.

Max def armor: 60
Energy: 20

A fighter with low armor but who can deal enourmous damage and block most of the hits that come to him with his stances.

Evaluate this idea, in a while i`ll update this with skills.

Edit:
Few first skills:

Dual Wielding:

10 adrenaline
Half Moon Slash- [Skill]If this attack hits deals +13-31 damage to 1-3 enemies around the user.

10 energy-1sec casting time-10 sec recharge
Black God- [Enchantment]Lasts 7-14 seconds. For every second God Blades lasts the user has +1-4% to dodge melee attacks. Is over when hit by holy damage.

15 energy-1 sec casting time-10 sec recharge
White Devil- [Elite Enchantment]For 4-13 seconds u have +2-5 Health regen, 60-100% chance to dodge melle, projectile and spells, +1-2 energy regen and +10 armor. When it`s over user is healed for 20-53 hp and loses all energy and adrenaline.

Keen Eye-

6 adrenaline
Agile Strikes- [Stance]For 4-13 seconds all your attacks cannot be evaded.

6 adrenaline
Agile Stance- [stance]For 4-13 seconds 32-56% of your attacks cannot be blocked and you have 32-56% to block incoming melee attacks.

10 adrenaline
God Eyes- [Stance]For 10-23 seconds the user has +20 armor bonus and 50% to dodge all incoming attacks. For every attack blocked this way the user gains 25-43 health and 3-7 energy.

Blade Mastery-

5 adrenaline
X Slash- [Skill]Deals +12-47 dmg if wielding two weapons and +6-23 if one weapon.

3 adrenaline
Slash Ripper- [Skill]Deals +7-25 if hit a foe suffering from bleeding of deep wound.

10 energy-30 sec recharge
Blade of Future Insight- [Elite Skill]Deals 7-13 damage. 6-3 seconds after use deals 74-102 holy damage if enemy is attacking. 8-4 seconds after damage is dealt recovers all energy and 20-55% health.

1 adrenaline
Curved Blade- [Skill]Deals +5-16 and causes bleeding and deep wound for 2-7 seconds.

8 adrenaline
Suzaku- [Skill]Attacks all foes around user for 2-4 consecutive hits each for +2-6 fire damage. Transfers all negative conditions and hexes from party members to user after damage is dealt.

10 adrenaline
Suzaku Rebirth- [Elite Skill]Removes all hexes and condition from self and deals (5-15)X(Number of conditions and hexes removed) to all foes around user.

well that`s it for now.

Last edited by SolarAdept; Oct 14, 2006 at 08:49 AM // 08:49..
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Old Oct 13, 2006, 02:14 PM // 14:14   #2
Jungle Guide
 
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Seems a mix of W and A to me... correct me if i'm wrong
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Old Oct 13, 2006, 02:20 PM // 14:20   #3
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Yeah, it's too close to Assassin and Warrior to warrant a separate profession.

In my very humble opinion, that is.
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Old Oct 13, 2006, 02:42 PM // 14:42   #4
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A sin that can dual wield swords.. yay.....

Last edited by Stemnin; Oct 13, 2006 at 02:45 PM // 14:45..
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Old Oct 13, 2006, 10:18 PM // 22:18   #5
Ascalonian Squire
 
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I have taken this idea from Fire Emblem. Was sitting dualing the last chapter with my ownage karel and guy, and though "why doesn`t gw have a swordmaster?" btw i made it cuz i hate the assassin its a lame attempt to make a "cool" class.
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Old Oct 13, 2006, 11:27 PM // 23:27   #6
Furnace Stoker
 
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Few skills' number sound unbalance.

Is blade to be consider as new weapon type?
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Old Oct 14, 2006, 01:50 AM // 01:50   #7
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its a good idea but it would be better if you could wield not jus a blade and short sword wat about an axe and hand axe or a spiked club and a mace or two crossbows tor be able to combine them like a axe and crossbow so you could shoot enemeys and then run in with an adrenilane charged axe attck
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Old Oct 14, 2006, 08:31 AM // 08:31   #8
Ascalonian Squire
 
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A- yes its a new weapon type.
B- don`t u think swordmaster is a class that is supposed to use SWORDs? btw the shortblade goes instead of offhand.
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Old Oct 14, 2006, 08:42 AM // 08:42   #9
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Most of the idea's mentioned here are already in the game in some form. Wanting to remake the assassain class becuase you don't like how it's implimented (though i do agree on this point for the most part) is silly IMO. I think the concept itself is pretty cool, however I think it's too late for somthing like this to provide anything whatsoever that the game doens't already have.
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Old Oct 14, 2006, 08:50 AM // 08:50   #10
Ascalonian Squire
 
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actually I didn`t want to remake the assassin but make a swordmaster class(from Fire Emblem)
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Old Oct 14, 2006, 04:00 PM // 16:00   #11
Furnace Stoker
 
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How come you didn't call it Blademaster?

give it a bit more interesting and unique skills (with possibly new playing mechanics), and it should be good....
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Old Oct 14, 2006, 09:43 PM // 21:43   #12
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Total garbage. Basically just a cross between warrior and assassin with a bunch of overpowered skills. blade is not a new weapon type at all. Some of the skills you made do like 7 different things, how many can you think of in-game right now that are like that.
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Old Oct 22, 2006, 06:39 AM // 06:39   #13
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Quote:
Originally Posted by Emik
Seems a mix of W and A to me... correct me if i'm wrong
No, you're right. This is a Warrior with a pair of swords. OMGHAX.
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Old Oct 25, 2006, 02:48 AM // 02:48   #14
Wilds Pathfinder
 
 
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Quote:
btw i made it cuz i hate the assassin its a lame attempt to make a "cool" class.
HMM sounds familiar doesn't it?
Let's do what I think Anet did to remedy this problem!
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Old Oct 27, 2006, 04:07 AM // 04:07   #15
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You are going to do two things to this class. First is get rid of keen eye as a skill class or at least scrap the bonuses it gives. Sassis are the critical hitters and energy gainers on critical hits. That one skill would give you the bonus of two sassi skills. Second thing is you need 2 new skill types and at least one of them shouldn't be direct damage and needs to be more defensive or utility.

Another suggestion would be instead of having two weapons have an main and offhand as a single item set.
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Old Oct 27, 2006, 07:48 PM // 19:48   #16
Jungle Guide
 
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Heh, we're not here to steal fire emblem's ideas either
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